Considering the level of excitement, architectural presentation is pretty much like a play ground :p, and there are lots of interesting issue, like stage, player, big boss, activity pattern, excitement level and so on we can study on. If taking that as a research project, it may even contribute to improve the quality of all the presentations. Well, we see how it goes. Here they are,
1
- individual or group
- paper panel/ model can be chosen to play
- players are often given 10-20 minutes to play
- no guarantee that other player will pay attention to
- big boss will decide your life or death
- mostly individual presentation
- PowerPoint only
- player has 20 slides to go, each one 20 sec
- if you cannot finish one slide, concentrate on the next one
- big boss join the crowd
- with snack and drink in some relaxing instance
- 4 key players play at the same time
- other 20 players divide into group of 4
- every player need to present 4 times to all the groups
- big boss join one of the groups
- normally 2-3 minutes on one presentation
- playing first and then presenting
- divide into groups and work for certain amount of time
- big boss hang around
- when time is finish, move to a conventional presentation